Build a game world from basic block out, modular asset design to specific asset modeling.
Learn to tweak on lighting, render and composite for the final beauty shot.
Duration: 4 weeks
The White Box
I used the human IK skeleton block out (the white mesh under the blue door) as size reference to my environment.
Each modular asset is then detailed separately and assembled in Maya
These are all the assets I made for the scene with re-usability and variation taken into consideration. For example, the rocks are square and have different cracks on all four sides, allowing me to easily make more variation in the scene. Same with broken pillars and bridges.