Flora's Design

The Broken Bridge

The Broken Bridge

Tools

Goals

  • Build a game world from basic block out, modular asset design to specific asset modeling.
  • Learn to tweak on lighting, render and composite for the final beauty shot.
  • Team: myself
  • Duration: 4 weeks

The White Box

I used the human IK skeleton block out (the white mesh under the blue door) as size reference to my environment. 

I used the human IK skeleton block out (the white mesh under the blue door) as size reference to my environment. 

Assemble

Each modular asset is then detailed separately and assembled in Maya

Each modular asset is then detailed separately and assembled in Maya


Modular assets

These are all the assets I made for the scene with re-usability and variation taken into consideration. For example, the rocks  are square and have different cracks on all four sides, allowing me to easily make more variation in the scene. Same with broken pillars and bridges.

These are all the assets I made for the scene with re-usability and variation taken into consideration. For example, the rocks  are square and have different cracks on all four sides, allowing me to easily make more variation in the scene. Same with broken pillars and bridges.

Light, Render and Post-Composition